Macabre

Weforge asked me to contribute to a couple of things during my tenure. I helped create custom character clothing and textures for the MetaHuman characters in Unreal Engine. I was tasked with concepting and kitbashing together a few tools for the player to interact with. And I was able to write a few shaders and change some pipeline works as well.

Costume 1

Costume 2

The reference used was an Aussie Icon

Custom Textures

Tool Skins

Custom Tools

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