Macabre
Weforge asked me to contribute to a couple of things during my tenure. I helped create custom character clothing and textures for the MetaHuman characters in Unreal Engine. I was tasked with concepting and kitbashing together a few tools for the player to interact with. And I was able to write a few shaders and change some pipeline works as well.
Costume 1
Costume 2
The reference used was an Aussie Icon