Untitled Game - Urban Circus - 2018
Modelling, Texturing and Animation
On this project, I worked with a small team to create a game that would be a 60 second runner controlled by a RealSense camera.
I modelled the helmet and adjusted a few buildings. I also modelled the characters using Zbrush and Blender. Then textured the characters using Blender. The client was going for a more androgynous character based on the art style of Subway Surfers.
I also worked with the team to do a few animations. The sign animations were done in 3dsmax with helpers. The character's animations were done in Maya using a more complicated rig made by Chemere. I also placed the animations in Unity using the animation tools.
More can be seen here: On Vimeo