First Aid VR Learning Experience - Mia - 2018
Unfortunately the playblasts are not very good quality but the character changed after I left the project and I was unable to acquire the audio I worked with originally.
I would change a few things with this project, the animations feel a little too smooth and floaty in some places and aren’t perfectly synced with the audio that was provided.
Stylised Humanoid Animations - Taj Packs - 2015-2017
Animations are enjoyable for me but 'realistic' animation for characters that interact within a photorealistic world, is a skill I am probably the weakest in. 'Cartoony' animations are my strongest animation skill as you can see in these Taj Pack characters.
Realistic Humanoid Animations - Test - 2016
3dsmax | CAT Rig
Push - Pull
Stylised Humanoid Animations - Fighting Style - 2013
3dsmax | Biped Rig
These warrior animations were created using the Biped Rig. They were created with RTS game like Spellforce in mind. I wanted to make sure the animations were view-able from a zoomed-in perspective as well as a top-view perspective.
Disclaimer: the character below is a Scarlet Onslaught Character from WOW. There is no original artist accredited to that specific character but the character has been uploaded to a few different sites.
Custom Rigs - 3dsmax - 2013-2015
I enjoy making and learning about rigs be it for environments or characters. I've learnt to create rigs without joints/bones due to software requirements as well as using different textures to create a simple facial rig for mobile VR.
All of the rigs below were created for student study at SAE Brisbane. These were created in 3ds Max.
A simplified rig with IK/FK switches on the arms.
This rig walks on it's hand. The legs are not backwards. It was inspired by Sebulba (Star Wars)
A simple spherical rig for squash and stretch
A cannon rig